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Color bleeding (computer graphics) : ウィキペディア英語版 | Color bleeding (computer graphics)
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces. Color Bleeding - The transfer of color between nearby objects or, caused by the colored reflection of indirect light. This is a visible effect that appears when a scene is rendered with Radiosity or full global illumination, or can otherwise be simulated by adding colored lights to a 3D scene. ==References==
* University of Düsseldorf, (Glossary of terms ) * (Color bleeding )
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